GAZE TO CHASE





Description

This project was my final exam to graduate at Mediacollege Amsterdam. It's a 3D virtual reality endless runner which can be played on your mobile device.

Responsibilities

My main focus this project was making core systems. I was responsible for making the level spawn and also making a tool in the Unity Editor so our artists could easily implement their work in the game.

After completing these systems, I was responsible for improving the overal performance of our game. I put a lot of effort into making an Object Pool and GPU Instancing system which increased performance on Mobile immensely

Details

Start date: 03-2018. Duration: 8 weeks

Unity 3D Engine, C#


Developers

Daniel Brand, Pim Horeman,
Danny Kruiswijk, Tom Bouman

Artists

Dawid Wrucinski, Rianne v.d. Pol,
Maurits de Bruijn, Levi Veugelers