Wave management using a Sequencer timeline
Description
For the concepting phase of a Custom C++ Engine project, we experimented by creating different concepts aimed at a Tower Defense game, prototyped them and made final decisions for whether we continue with them for the next phases of development.Pipeline
The three concepts I have thought out and prototyped were aimed at improving the pipeline for Artists and Designers for working inside the Custom Engine.What I learned
Details
Start date: 12-2020. Duration: 6 weeks
Custom Engine, C++
Programmers
Danny KruiswijkGame Designers
Odysseas TsidirisVisual Artists
Niels VoskensWave management with a Tree-based structure
Model viewer for .OBJ files